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Spell Slots

APP PROTOTYPE DESIGN
UX RESEARCH

Three cell phones with different app screens, surrounded by game dice

PROJECT OVERVIEW

UX Research & App Prototype Design, December 2018

Identified market opportunity by interviewing novice (11 years old) Dungeons & Dragons (D&D) players about their needs.

Developed game app prototype for iOS.

Tested app prototype with 4 users, including 3 of the original children interviewed.

Compiled detail feedback to iterate and improve app usability.

What is Dungeons & Dragons?

Ongoing tabletop game

Fantasy role playing

Storytelling

Characters battle and cast spells

Create a character:

Class

Abilities

Resources

What was the opportunity?

6+ million players as of Y2004.

Resurgence with Stranger Things.

Only 5 apps.

Nearly 1,000 spells to choose from.

No apps for spells.

Only alternative was to carry spell books.

July 2020 Update

From 2018 to 2022, Dungeons & Dragons has grown from 6+ million players to 50+ million players worldwide.

In July 2020, Wizards of the Coast (owners of Dungeons & Dragons) released their own, comprehensive app: D&D Beyond.

Additionally, many unofficial D&D apps have been added to the marketplace revealing the huge appetite that players have for these gaming apps.

APP PROTOTYPE

Welcome Screen

Introduces the app.

Spell Slots Game App: Welcome Screen

Sign Up/Sign In

Allows new players to sign up.

Allows returning players to log in.

Spell Slots Game App: Sign Up/Sign In Screen

Character Information

A single player can have multiple characters, so sign up needs to include the player information and character information.

This screen assumes that a player has already created one character, and gives them the option of adding an additional character.

A player can store and edit their player information through this screen.

A new player is always given the option of creating a new character.

Spell Slots Game App: Character Information Screen

User Information

Shows character name (e.g. Super Star), character type (e.g. Druid), current character level (e.g. 5).

Allows the player to cast a spell.

Allows the user to change log in information.

Allows the user to change character information.

Allows the user to access favorite spells.

Spell Slots Game App: User Information Screen
Spell Slots Game App: Sort By Range Screen

Sort By Range

Allows a player to sort the 1,000 spells available in the game.

Spells can be sorted by:

Self (spells that would be cast on the player themselves, opposed to spells cast upon other players).

Touch (whether a character must touch another character for the spell to be effective).

Distance the spell can effectively travel:

60 feet.

90 feet.

120 feet.

300 feet.

After sorting  criteria, the spells available to a character are presented, still showing all their criteria.

The user is able to scroll down, left, or right to navigate the sorting screen.

Spell Information

Provides detailed information on individual spells.

Allows users to select individual spells as favorites so they can easily be found for future use.

Spell Slots Game App: Spell Information Screen

Favorite Spells 

Provides quick access to detailed information about favorite spells.

Spell Slots Game App: Favorite Spells Screen

USER TESTING

Spell Slots Test User: Joe, male, 40s

photos from Unsplash: Robert Godwin, JD Chow, Alex McCarthy, Leah Hetteberg

Joe

Male, 40s

E-Commerce Publishing Professional

Fiction Writer

Extensive D&D experience

Spell Slots Test User: Oliver, male, 11 years old

Oliver

Male, 11 years old

Beginner-Intermediate
D&D player

Specifically asked for a D&D app to make playing easier

Spell Slots Test User: Dorie, female, 11 years old

Dorie

Female, 11 years old

Beginner-Intermediate
D&D player

Specifically asked for a spell sorting app

Spell Slots Test User: Zach, male, 11 years old

Zach

Male, 11 years old

Beginner-Intermediate
D&D player

FINDINGS

Users Like

The look: it feels consistent with the D&D brand and feels seamless with that world.

Layout of spell list and precise spell information: "Quick reference."

"Much simpler than using books, because it is annoying to flip through a bajillion pages in the book just to find one spell."
- Zach, age 11

Useful for players and DMs (game leaders).

Still allows the game to be tabletop and personally interactive.

Recommendations

Add in Classes (i.e. types of groups) and Levels so that there are limited options.

Users were interested in being able to sort by other variables: materials; spell name; effect; components; character type effected.

"I would buy it and use it."
- All testers

Track spells to know what you've used.

Future Iterations

Incorporate the recommendations from users.

To take the app from prototype to launch, the rest of the data would need to be loaded.

Remove all D&D logos and styling before bringing the app to market. Do not include exact text.

PROCESS

Researched app marketplace.

Talked with people about their needs.

Conducted preliminary research with 4 users.

Wrote design brief.

Researched D&D.

Created journey map.

Drew site map.

Built task flows.

Researched prototyping tools.

Researched spells and spell slots.

Wireframed in JustinMind.

Prototyped in JustinMind.

Conducted user testing.

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